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Media management is seen as a business administration discipline that identifies and describes strategic and operational phenomena and problems in the leadership of media enterprises. Media management contains the functions strategic management, procurement management, production management, organizational management and marketing of media enterprises.

A uniform definition of the term media management does not yet exist, and 'the field of media management in its present form is neither clearly defined nor cohesive.'[1]Notwithstanding this fact, among existing definitions there is a shared base concerning the business administrative character of media management and the functional understanding of management. In the following a number of definitions are provided.

'Media Management consists of (1) the ability to supervise and motivate employees and (2) the ability to operate facilities and resources in a cost-effective (profitable) manner.'[2]

'The core task of media management is to build a bridge between the general theoretical disciplines of management and the specifities of the media industry.'[1]

'Media and internet management covers all the goal-oriented activities of planning, organization and control within the framework of the creation and distribution processes for information or entertainment content in media enterprises.'[3]Media professionals need strong commercial, strategic, and managerial skills to be successful in an industry constantly undergoing fundamental changes. This Masters programme equips you with these skills, next to providing you with entrepreneurial leadership qualities. Additionally, students are trained to deal with the complex challenges presented by new technologies, learn about consumer behaviour, and analyse evolving business models

Media enterprises and media markets[edit]

Media enterprises are strategically organized economic entities whose central work is generating and marketing of media. The generation of media is the bundling of internally and externally generated content and its transformation into a medium. The marketing is the direct or indirect distribution of media. The term media in this connection is restricted to one-to-many-communication with one sender and a large number of consumers. More precisely, the focus is on newspapers, magazines, books, music, television, films, internet and games. More details can be drawn from the graphic illustrating the definition of media enterprises.

Image shows the definition of media companies.

'Media Management consists of (1) the ability to supervise and motivate employees and (2) the ability to operate facilities and resources in a cost-effective (profitable) manner.' 'The core task of media management is to build a bridge between the general theoretical disciplines of management and the specifities of the media industry.' A media server is simply a specialized file server or computer system for storing media (digital videos/movies, audio/music, and images) which can be accessed over a network. In order to setup a media server, you need computer hardware (or perhaps a cloud server) as well as a software that enables. For embedded platforms based on the Intel® Core™ processor. Download the latest Intel® HD Graphics Drivers and Intel® Graphics Media Accelerator Drivers. Download more graphics- and media-related tools and utilities. Current versions of user guides, specification updates, application notes, etc. If you are installing Windows 10 on a PC running Windows XP or Windows Vista, or if you need to create installation media to install Windows 10 on a different PC, see Using the tool to create installation media (USB flash drive, DVD, or ISO file) to install Windows 10 on a different PC section below.

In order to understand management in media enterprises it is crucial to build a larger picture of the media marketplace. The characteristics of media markets differ from markets of other economic sectors in several ways.

One characteristic of media markets is the multidimensional competition. Media enterprises operate in three different markets. They sell their services in form of content like information and entertainment, as well as in form of advertising space. These services are offered for different business markets. The content is offered to the consumer markets which differ depending of the type of media and the way it is used by consumers. The advertising spaces are traded on advertisement markets.

The third markets are procurement markets. They are needed as media enterprises generally do not produce all their offered content themselves but buy service packages of both, information and entertainment, from procurement markets. For example, authors and artists contracts or license and copyright deals can be acquired. But procurement markets can turn to business markets if, for example, complete rights to an event are purchased and then resold by a media enterprise in the form of secondary utilization rights. The described market structure is shown in the second image.

Image gives an overview of different media markets.

In fact, the three described media markets each media enterprise can be active in are strongly interdependent. But the intensity of their relationships differs. For example, there is a strong relationship between advertisement and consumer markets as the success among consumers drives advertising revenues. All possible inter-dependencies are pictured in the third graphic.

Image describes the inter-dependencies in media markets

Furthermore, there are geographic media markets. Media enterprises operate in specific geographic markets. E pos thermal printer drivers. Some firms operate in a national market while other companies, for example, local radio stations operate in a regional area. So the marketplace of a media enterprise consists of the product media markets (consumer market, advertisement market and procurement market) and the geographic media market.

Value chain and core competencies[edit]

The value chain analysis by Michael Porter[4]can be adapted for the analysis of value creation in media enterprises. Although the media sector is very heterogeneous and has different branch-specific features, the presented value chain of the media industry form the basic principles.

Core Media Software

Image describing the value chain of the media industry.
Core Media Software

As for business companies in general, for media enterprises their core assets and core competencies are decisive for the long-term success. Core competencies considerably contribute to the perceived customer benefit of a product and ensure the competitive advantage of an enterprise. Competencies which are crucial to successful media management can be classified as technical skills, human skills, conceptual skills, financial skills and marketing skills.[5] Core competencies of media enterprises are, for example, an exceptional editorial ability or cross-media marketing competence. There are six subgroups of core competencies of media enterprises: content-sourcing competence, content-creation competence, product development competence, promotion competence, cross-media utilization competence and technology competence.

The content-sourcing competence means acquisition of high-quality information and/or entertainment content for content production. Especially the production of exclusive content leads to unique competitive advantage. Content-creation competence is one of the most important core competences in most media enterprises. Media enterprises with content-creation competences are, for example, especially good at realizing social trends and implementing them into their media products, making them highly attractive for the customers. The product development competence is the qualification for a product portfolio with a steady flow of revenues. In order to achieve this, media enterprises have to be able to develop promising media products and to assess their marketability. The promotion competence is specifically relevant for media products belonging to the film, book or music categories as these are individual products. Here a different promotion strategy than promotion of brand identity is needed. Achieving public attention and thus a better market position for media products constitutes the promotion competence. Media enterprises with cross-media utilization competences can provide content to the recipients in a timely manner, in the desired amount and via the right channel. Finally the technology competence refers to the employment of modern information and communication technology for the creation and marketing of content.Core competences form the foundation for the strategy formation process in media enterprises. For their future success, the media enterprises have to analyze the current competence basis and compare them with the required, strategically important, core competences derived from an external market analysis. There is a range of different influences on the media management decisions and actions that have to be included in the external market analysis. The influences are 'the licensee, competing media, the government, the labor force, the labor unions, the public, and advertisers, economic activity, the industry, social factor and technology.'[6] In case some strategically important core competencies are not yet acquired by the media enterprise, they have to be developed.

Business models[edit]

The concept of the business model is not used uniformly in the literature. Compared to the concept of the value chain, it is not limited to a physical production process. It also includes service processes. According to Timmers, 'a business model is defined as the organization (or architecture) of product, service and information flows, and the sources of revenues and benefits for suppliers and customers.'[7] According to Wirtz, 'a business model is a simplified and aggregated representation of the relevant activities of a company. It describes how marketable information, products and/or services are generated by means of a company's value-added component. In addition to the architecture of value creation, strategic as well as customer and market components are considered in order to realize the overriding objective of generating and preserving a competitive advantage.'[8] The business model as an integrated management tool consists of further partial models: the revenue model, the consumer model, the procurement model, the production of goods and services model, the service offer model and the distribution model. Because a business model can strongly vary depending on the type of business, it can best be described using a sample. In the following the business model of a book publishing house is presented.Book publishers are companies that have two components to consider: profit-orientation and a cultural dimension. They usually publish titles which are produced by external authors. The sales of books in the receiver markets are the main part of the revenue model of a book publisher. Other revenues can be generated in the rights and licensing markets. Further sources for revenues are utilization rights generating revenue outside of the printing sector. For example, successful manuscripts are used for film, television, magazines and merchandising.

Image describing an example business model of a book publishing house.

For book publishers, production and distribution are the main focuses of the economic activity. Here the cost structure of manufacturing is of high importance. The amount of first copy costs in relation to total revenue is around 41%. Marketing costs are about 12% and administrative costs average 14%, with a profit margin of approximately 5%.[9]The final product is delivered through existing distribution channels. With the rise of the internet, new distribution channels with direct delivery to book consumers have been developed. The business model of a book publishing house is shown in the graphic.

Citations[edit]

  1. ^ abKüng (2008)
  2. ^Sherman (1995)
  3. ^Wirtz (2011a)
  4. ^Porter (2004), p. 35
  5. ^Albarran (2010), p. 12
  6. ^Pringle and Starr (2006), p.27
  7. ^Timmers (2001), p. 31
  8. ^Wirtz (2011b), p.65
  9. ^Wirtz (2011b), p. 178

References[edit]

  • Albarran, A. B. (2010), Management of Electronic Media, 4th ed. (2010), Belmont.
  • Aris, A. and Bughin, J. (2009), Managing Media Companies: Harnessing Creative Value, 2nd ed., London 2009, ISBN978-0-470-71395-2
  • Küng, L. (2008), Strategic Management in the Media: Theory to Practice, Los Angeles 2008.
  • Porter, M. E. (2004), Competitive advantage: creating and sustaining superior performance, New York 2004.
  • Pringle, P. K. and Starr, M. F. (2006), Electronic Media Management, 5th ed., New York 2006.
  • Sherman, B. (1995), Telecommunications Management, Broadcasting / Cable and the New Technologie, 2nd ed., New York 1995.
  • Vogel, H. L. (2007), Entertainment Industry Economics: A Guide for Financial Analysis, 7th ed., Cambridge 2007.
  • Wirtz, B. W. (2011a), Media and Internet Management, Wiesbaden 2011.
  • Wirtz, B. W. (2011b), Business Model Management: Design, Instruments, Success Factors, Wiesbaden 2011.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Media_management&oldid=895375560'
The Core Pocket Media Player
Developer(s)Gabor Kovacs
CoreCodec.Org
Initial release26 April 2004[1]
Stable release0.71 (November 23, 2005; 13 years ago)[±]
Preview release0.72 RC1 (2006-08-03)[±]
Written inAssembly, C[2]
Operating systemCross-platform
Available in20 languages[3]
TypeMedia player
LicenseOpen-source/Proprietary
WebsiteTCPMP Homepage (archived with non-functional download links)
Software

The Core Pocket Media Player (TCPMP) is a software media player which operates on portable devices and Windows-based PCs. It is discontinued, but still available from the official mirror site. Supported operating systems include Palm OS, Symbian OS, and Microsoft Windows, CE, and Mobile. It is also available on Microsoft'sZune HD via a hack called Liberate.[4] TCPMP also has hardware accelerated playback for ATI and Intel 2700G mobiles, such as the Tapwave Zodiac and Dell Axim X50v/X51V.

Development of the free version of the software was discontinued by CoreCodec in favour of the commercially licensed CorePlayer, though TCPMP is still regarded as one of the more versatile media players for PocketPC and Palm OS mobile devices.

History[edit]

According to the CoreCodec.com website as of September 2002, the development team planned to continue development and releases of the open source version of the player 'offsite'; this code would also be incorporated into the commercial player.[5]In 2004, on CoreCodec.org, the open source player was released as BetaPlayer 0.01a for Windows CE and Windows Mobile. It was renamed The Core Pocket Media Player in July 2005 upon its release for the Palm OS and Windows CE/Mobile operating systems.[1][2]A release of TCPMP for the Symbian OS has been remarked upon,[6][7] but further information about it is available only in forums.

The TCPMP project page indicates that the development languages used were 'assembly, C'.[8]In 2006, CoreCodec Inc. discontinued development of TCPMP to focus on the commercial CorePlayer Platform.[9]

Codecs[edit]

TCPMP supports many audio, video, and image formats, including AC3, HE-AAC (later removed), AMR, DivX, FLAC, H.263, H.264, JPEG, Monkey's Audio, MJPEG, MPEG-1, MP2, MP3, Musepack, MS-MPEG4-v3, PNG, Speex, TIFF, TTA, Vorbis, WAV, WavPack and XviD.It supports many container formats, including 3GP, ASF, AVI, Matroska, MPEG, OGG, OGM and QuickTime.[10]

On the Windows desktop platform, a third-party codec can support H.264,[11] and a third-party plugin can support YouTube videos and other Flash video formats.[12]

Core Software Reviews

Reception[edit]

The program received consistently positive reviews for its performance, versatility, and functionality, with minor criticism of user interface issues. HPC:Factor magazine, in evaluating version 0.66, declared it 'excellent' while noting a need for improvement in menu space usage, and the 'complete lack of documentation.'[3]Version 0.70 was described as 'the best, free multimedia player for both the Pocket PC and the Palm OS platform' in Smartphone & Pocket PC magazine in November 2005.[13]The 2006 Treo Central review gave it a score of 4/5 for use on Palm OS-equipped Treo devices, with 'a pretty cool and logical interface, albeit with some drawbacks', 'supporting almost every video encapsulation known to humankind' without conversion prior to playback.[14]SmartDevice Central reviewed version 0.71 on the Palm Treo 700 in 2007, called it 'impressive', and 'a solid piece of software,' while summarizing its user interface as resembling 'a black-and-white Macintosh app from the late 1980s, it has absolutely no eye candy whatsoever.'[6]

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Core Media Group

After CoreCodec Inc. discontinued development of TCPMP in 2006, renamed it CorePlayer, and developed it for commercial sale, one review referred to the 'quirky but rock solid TCPMP' as 'bulletproof', compared to a very early version of the new player (later reviews mentioned no problems with stability).[9]

See also[edit]

References[edit]

  1. ^ ab'Changelog - TCPMP'. CoreCodec.org. Archived from the original on 5 September 2007. Retrieved 30 August 2010.
  2. ^ ab'Projects - TCPMP'. CoreCodec.org. Archived from the original on 6 September 2007. Retrieved 30 August 2010.
  3. ^ abTilley, Chris (25 July 2005). 'CoreCodec TCPMP 0.66 review'. HPC:Factor. Retrieved 30 August 2010.
  4. ^'Archived copy'. Archived from the original on 31 May 2011. Retrieved 22 April 2011.CS1 maint: archived copy as title (link)
  5. ^'CoreCodec, the FSF and TCMP'. CoreCodec.com. Archived from the original on 21 September 2002. Retrieved 23 December 2017.
  6. ^ abLendino, Jamie (21 August 2007). 'TCPMP 0.71 (Palm OS)'. Smart Device Central. Retrieved 30 August 2010.
  7. ^Bruegmann, Ulrich (2006). Divx R.t.f.m. - Divx 6 (in German). Lulu.com. p. 439. ISBN978-1-84728-676-5. Retrieved 30 August 2010.
  8. ^'Project'. CoreCodec.org. Archived from the original on 14 May 2005. Retrieved 30 August 2008.
  9. ^ abKeilhack, Kris (28 November 2006). 'CorePlayer for Palm OS Review'. Palm Info Center. Retrieved 30 August 2010.
  10. ^'TCPMP Download History and Archive'. HPC:Factor.
  11. ^'CoreAVC H.264 Video Codec'. CoreAVC.com. Retrieved 30 August 2010.
  12. ^'FLV Plugin for TCPMP'. mobytube.net. Retrieved 23 June 2008.
  13. ^Ruotsalainen, Werner (16 November 2005). 'A quick review of TCPMP 0.70'. Smartphone & Pocket PC magazine. Retrieved 8 February 2009.
  14. ^Sonenberg, Xious (20 February 2006). 'TCPMP - Move Over iPod. Step aside Kinoma'. Treocentral. Retrieved 30 August 2010.

External links[edit]

  • CoreCodec TCPMP Official website (at archive.org, dead download links)
  • CoreCodec TCPMP 0.72 RC1 mirror site (at archive.org). Last player under GPL and codecs
  • TCPMP 0.72 RC1 mirrored at videohelp.com (might not work on WM 6.1+)
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