The role playing game Horizon Zero Dawn created by the Dutch company Guerrilla Games is extremely successful: Horizon Zero Dawn has already sold more than 2.6 million copies, giving the gaming.
The video game industry is a global phenomenon. There are more than 1.2 billion gamers across the planet, with sales projected soon to pass $100bn (£65bn) per year.
Well, with Horizon Zero Dawn, not only have I kept playing it, I don’t want it to end. Guerrilla Games has created a world and experience that has reinvigorated my love of video games. Horizon is a turn-based space strategy game of galactic exploration and conquest in which you are in control of humanity’s destiny. You will explore deep space, find new frontiers and discover alien artifacts hidden on long-abandoned planets.
The games frequently stand accused of causing violence and addiction. Yet three decades of research have failed to produce consensus among scientists.
In laboratory studies, some researchers have found an increase of about 4% in gamers' levels of aggression after playing violent games.
But other research groups have concluded factors such as family background, mental health or simply being male are more significant in determining levels of aggression.
What is certain is that science has failed to find a causal link between video games and real-world acts of violence.
Horizon 4 Video Game
But away from the controversy, a growing body of work is beginning to show these games in a different light.
Horizon Video Game Review
Motor skill
Dr Henk ten Cate Hoedemaker is the man behind Underground.